2d platformer

Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
2d platformer
Genre Platformer
Release Date 04.06.2026
Academic Term: 2026 Spring Semester
Platform Windows
Engine Unity
Supervisor Andrejs Birzgals Teacher

About This Game

This is a 2D platformer game created in Unity using the Tilemap system and Cinemachine camera. The level was designed with Tilemap tools, allowing efficient creation of platforms and obstacles. The player controls a fox character that can idle, run, jump, and crouch.

The camera follows the player using Cinemachine and is limited by Confiner 2D to stay within the level boundaries. A Pixel Perfect Camera is used to ensure sharp pixel-art graphics. The level includes a background, multiple platforms, and enough space to explore both horizontally and vertically.

The project demonstrates the use of Unity's 2D tools for level design, character animation, camera control, and gameplay mechanics.

Controls / How to Play

A / Left Arrow - Move Left D / Right Arrow - Move Right Space - Jump S / Down Arrow - Crouch

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