2D Animācija un Spēles Vide
The animations are connected through the Animator Controller with transitions between different states. A 2D collider was added to the character, and the project demonstrates the use of sprite rigging, skeletal animation, and animation state management in Unity.
Genre
Concept Art
Release Date
15.06.2026
Academic Term:
2026 Spring Semester
Platform
Web/HTML5
Engine
Unity
Developer
Supervisor
Andrejs Birzgals
Teacher
About This Game
This project was created in Unity using the 2D Animation package. A character was assembled from separate body parts and rigged with bones using the Skinning Editor. The character includes a complete bone hierarchy for the head, body, arms, and legs.
Controls / How to Play
This project was created in Unity using the 2D Animation package. A character was assembled from separate body parts and rigged with bones using the Skinning Editor. The character includes a bone hierarchy for the head, body, arms, and legs.
Arina Skrūzmane
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