2D Animācija un Spēles Vide

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2D Animācija un Spēles Vide
The animations are connected through the Animator Controller with transitions between different states. A 2D collider was added to the character, and the project demonstrates the use of sprite rigging, skeletal animation, and animation state management in Unity.
Genre Concept Art
Release Date 15.06.2026
Academic Term: 2026 Spring Semester
Platform Web/HTML5
Engine Unity
Supervisor Andrejs Birzgals Teacher
Likes: 1
Views: 11

About This Game

This project was created in Unity using the 2D Animation package. A character was assembled from separate body parts and rigged with bones using the Skinning Editor. The character includes a complete bone hierarchy for the head, body, arms, and legs.

Controls / How to Play

This project was created in Unity using the 2D Animation package. A character was assembled from separate body parts and rigged with bones using the Skinning Editor. The character includes a bone hierarchy for the head, body, arms, and legs.

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