Game about the Homeless
Catch coins with a beggar’s hat in a tiny alley. Move the hat, avoid trash, don’t miss coins or you lose lives. Reach 750 to win. Clear start/victory/defeat screens, simple SFX, URP with 2D lights, WebGL build. A compact, readable prototype.
About This Game
- Concept. Clear metaphor: street beggar + hat. Coins = progress, trash = risk.
- Goal. Score 750 before losing all lives.
- Gameplay. Items fly from sides; catch good, avoid bad.
- Controls. Mouse move (hat), F start, P pause, R restart.
- Feedback. Start/Victory/Defeat screens, SFX for coin, life lost, win/lose.
- Tech. Unity URP + 2D Lights, WebGL build, GameManager singleton, game states, pooled spawn container, clean folders
Maksim Lavrentik
Gutang
SairetHub
HanneP
Quzay