Cost of Living

Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Cost of Living
Genre Simulation
Release Date 30.05.2026
Academic Term: 2026 Spring Semester
Platform Web/HTML5, Windows
Engine Unity

About This Game

Our game is a lighthearted, ironic text-based life simulator and RPG with resource management elements, wrapped in a minimalist 2D neon visual style. The story follows an ordinary female college student navigating everyday dilemmas, a fixed work schedule, and an interactive calendar packed with hidden random events. The player's core task is to read through the narrative and make choices using dynamic cards, trying to maintain a delicate balance across four interconnected scales: Money, Energy, Health, and Happiness. Designed as an interactive tool for youth mental decompression, the project uses humor to teach strategic planning under uncertainty and holds great potential for future scaling to feature stories from other generations.

Controls / How to Play

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