Challenge 5 - Whack-a-Food
About This Game
This project was created in Unity as part of the Junior Programmer learning pathway.
The player begins by selecting a difficulty level. Food targets appear on the screen, and the player must move the mouse over them to earn points. Faster reactions and higher difficulty levels increase the challenge.
Features:
• Difficulty selection system
• Mouse interaction
• Random target spawning
• Score tracking
• Game over mechanics
• Arcade-style gameplay
This project demonstrates UI management, player input handling, object spawning, score systems, and gameplay programming concepts in Unity.
Controls / How to Play
Select a difficulty level to start the game. Move the mouse cursor over food targets to score points. React quickly and avoid missing targets. Try to achieve the highest score possible.
Linda