Challenge 5 - Whack-a-Food

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Screenshot
Challenge 5 - Whack-a-Food
Choose a difficulty level and test your reaction speed by collecting food targets.
Genre Simulation
Release Date 03.06.2026
Academic Term: 2026 Fall Semester
Platform Web/HTML5
Engine Unity
Supervisor Andrejs Birzgals Teacher
Likes: 0
Views: 3

About This Game

This project was created in Unity as part of the Junior Programmer learning pathway.

The player begins by selecting a difficulty level. Food targets appear on the screen, and the player must move the mouse over them to earn points. Faster reactions and higher difficulty levels increase the challenge.

Features:
• Difficulty selection system
• Mouse interaction
• Random target spawning
• Score tracking
• Game over mechanics
• Arcade-style gameplay

This project demonstrates UI management, player input handling, object spawning, score systems, and gameplay programming concepts in Unity.

Controls / How to Play

Select a difficulty level to start the game. Move the mouse cursor over food targets to score points. React quickly and avoid missing targets. Try to achieve the highest score possible.

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